You can use the rapid deployment war policies and the admiral trait who increase range (the one with the running guy) Bypasses weapon are the best against Contingency, Imo, but they require to have a sufficient load of energy weapon repeatable to deal sufficient. On battleships, late in the game. Stellaris is a popular grand strategy, 4X video game that allows players to explore a vast and dangerous galaxy, colonize new planets, interact with alien civilizations, and engage in interstellar diplomacy or war. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. One top of that we are getting the new super weapon in the next update/dlc. 3. Justification: level-1 points defense is usually better than level-2 laser or kinetic. Same reason as above. 2 armor for every 1. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. As you can imagine, putting a weapon that is capable of destroying an entire planet into a spaceship is some top-tier sci-fi power. *Required to get the Collosus Project. Part of the reason I made a mod that adds more ship sections. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Medium weaponry is almost always energy weapons - typically plasma in my case. Colossi Weapon Slots. between the 3 X class weapon on battleship and titan, which one is most effective against contingency?Late Game Titan Build. As a result, fleets with complete Crystal-Forged Plating or Crystal-Infused Plating technology, if attainable, would help, and so should shields and point-defense weapons, especially Flak Artillery. A new Stellaris update 3. Weapons. 3. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. The Amazing Space Battles mod now has this new Perdition beam Titan weapon graphics. Corvettes are quick, cheap to build, and smaller but have high evasion. Stellaris: Event Horizon Offset Facility . It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. There are three X weapons to choose from: the Focused Arc-Emitter, Tachyon Lance, and Giga Cannon. I know, but i dont think the OP knows. but that's still 200 corvettes vs only 12 titans. Instead of the existing T/4L/2L setup, this mod introduces the following: Bow: The Tachyon Lance has the highest overall damage output and combat performance, but it has the downside that its first volley will strike into shielding which it's disadvantaged against so it works better in longer battles where the first strike is less important. Accuracy is the percentage chance to hit a target with no evasion. ** A ship can only be affected by one aura of a certain id. I kinda wish Paradox would introduce a Dreadnought class ship in-between Battleships and Titans. There are 6 classes of military ship in Stellaris. 中文名称:. 3. Until a 3rd fleet with a similar weapon showed up, and killed the titan. However, construction of the Avatar requires the completion of another event chain (basically Stellaris TD). This stopped my ships from closing, they just spun doing circles while the titan picked off a ship at a time. Info. Kinetic weapons fire projectiles accelerated to incredible speed at enemy ships, like the guns in Mass Effect. * Stellaris Tycoon redux * The belt v2. Read More. Stellaris: Titan Interdictor Module. There are mods that have changed/added ship designs, which MIGHT have more slots for such weapons, but these are not in the vanilla game I have frequently daydreamed about fixing Stellaris' obnoxious inability to specialize ships (for anything other the guns) by creating a mod that either just lets you install anything size-equivalent into any slot (so a S could take S or P guns, a M could take M or G weapons, and L could take L or H) or fixes the sections to actually make sense. Artifact cost of Archaeotech Weapon is ridiculous! While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. Simply the same weapons in the base game, times two. Most sounds are a combination mix of Starcraft 2,. Stellaris Dev Diary #312 - 3. Released on Sep 20, 2022. The computer just sets the engagement range. Really helps winning. Juggernaut Strike Craft Aura has been added as an option. Reason about that: The space battle for my opinion comes too fast into close combat now, so in my opinion L weapons make also no sense any more. 2. That leaves you with lances or arc. Description Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. More Titan and Colossus weapons. And it died. Description. Picket refers to using point defense weapons and the picket computer. Description. Ad Massive. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris . Increase the maximum range of weapons by 100% or so. A corvette with 3 small Archaeotech Weapons already costs 24 artifacts, how does one keep fighting if every. . You will want to unlock an engineering technology called Titans. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. 0. *Not* really a feature. Titan Weapons Mod. Advanced shields require Strategic Resource to make. In fact, their most useful. Sadly, yes. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. For this purpose, anything that increase your weapon range is mandatory. CL is there to supplement Focused Arc Emitters. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics. 25/11/2016 – Tech costs for all Titan weapons have been doubled due to balancing feedback. Many chapter rewards are a number of minor artifacts. Carrier ai can increase that and thus can increase engagement range. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). 2. I won’t try to figure out how many weapons each section should have, but the artillery section should have XL weapons and broadside should. 6 Compat Update). There are no limits to the amount of escorts and battlecruisers that can be build. Add more section types with more weapon slots like a small weapons section that has maxed out of S slots, a guided section, a medium weapon section, etc. The presrcibed empires include:-The Systems. It is titan-class hull-wise, but only battleship-class armor-wise. This was an assault on a x25. Author: Paddy32guan. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Their only scary weapon has like a 21 day cooldown so worry more about the escorts. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Gameplay. 25/11/2016 – Tech costs for all Titan weapons have been doubled due to balancing feedback. I don't know how strong it is, but i've read that in 3. (That'd be tough though, since the titan beam is an anti-armor/hull weapon that has a longer range than all your anti-shield. This was an assault on a x25. (And apocalypse DLC) There are a variety of. FEs are only scary if you lose the first fight. Home; Guides; Code Lists. Additionally, point defense can significantly reduce your losses during a siege. The "T" slot on a titan can only have the perdition beam installed and all other titan slot are large without any possibility to change them. (Low dmg vs Shields, High dmg vs Armors, Superior dmg vs Hull. I thought the game might be terribly broken. You can customize the weapons on the middle and right, but not on the bow. In this video we will look at a variety of defence platform builds to. Stellaris: Titan Interdictor Module. 1) players could learn these designs and come up with counters giving an edge to players. 9: Extra Ship Components NEXT (Stellaris 3. I know the devs love that titan beam, but they could just make the other 2 somewhat worse except in specific situations. X ️. I've spent 200+ hours coding huge amounts of content into overhauling what distant. Example for 160 fleet cap. XL and Titan are wierd, probably should be aimed at 5 or 6. . 1 Overview. Stellaris: At War: Carrier Improvements (2. Download. Menu. The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. Cruisers and destroyers are thrash, they just die. Example the Ruination Glare on the Titan, you give up the "alpha strike" capability and have the titan charge right into the fray. You need DPS and you need range, and HP from Shields or Armour. Space warfare. Stellaris: Stellaris: Reborn Ii (1/4) Read More. The ships on Tier S are must have. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. I. Kinetic weapons are good against shields, but weak against armor. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here. i threw two into one of my fleets xD. Stellaris Titan Designs. 15 Diva Added 2. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you finished Supremacy traditions - Rapid Deployment is. - Gravitic weapons. With Battleships/Titans hitting the damage cap for the multiplier. Use swarm computer and Afterburner. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. Transport is a ship that is used to carry around armies. Stellaris: At War: Carrier Improvements (2. *, 3. Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. ReplyShield Dampener is a obvious case against Undbidden (unless you go for 100% shield skipping weapons) and absolutely useless against the Prethoryn. 2. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. 2. 3. can you be more specific, which type of weapon for which type of fleet? I was thinking of using 1 main swarm corvettes with full battleship support from the edge of the system as support (using the longest-range laser). 9 NSC3 Edition. They have special titanic weapons like ion cannon defense platforms do and do massive damage per shot. Megastructure, colossus weapon, ship weapons, portraits, empire authority and more!. The lowest power I can remember for just the dreadnought with that admiral was around 16k fleet power. Stellaris: Better Titan + Juggernaut + Colossus Limits – Fgraptor . 10/2/2017 – Buffed many shorter ranged weapons as they are underperforming against the Titan Laser. What is the Stellaris combat rework meta and how will things change in patch 3. The nanite fleets are a few crusier and a single titan. ) - 155mm Shock Cannon -. Cloud lightning isn't really a good weapon by itself - the only reason to really use it is that the arc emitter is a strong weapon, and if you're already using arc emitters then you want your other weapons to also bypass shields+armor, and cloud lightning is the only option you have for that in the large weapon slot. You can use the rapid deployment war policies and the admiral trait who increase range (the one with the running guy) Bypasses weapon are the best against Contingency, Imo, but they require to have a sufficient load of energy weapon repeatable to deal sufficient damage. The problem I experiences was, in the enemy fleet they had multiple ships, but specifically a titan firing from it's maximum range. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Corvettes are fast, while Titans have huge weapons that can obliterate ships in a single blow. : 1. A titan (or two) with the tracking-bonus aura can help a lot here, although a perdition beam tends to be somewhat wasted against corvettes. However you are so limited in how. While I was doing that, enemy fleet appears and suddenly everyone on the station. It can only use either Carrier- or Artillery Computer, so advancing makes it also turn back earlier. Visit our Stellaris Battleship, Titan, Corvette, Cruiser and Colossus pages to read about them. You still need a strong fleet but one fleet of Titan/Battleship with X/L weapons should handle it with only minor losses if you aren't in repeat techs yet. In Stellaris, that’s the Titan-class ship. If the battleships are in front when the shooting starts then the Titan won't be. The Carrier computer has two values: It details the ship holds position at 150. New Flag ship's Slot : Diva's Stage Update. Artillery battleships and the titan have very high alpha strike, and their role is to instantly terminate a chunk of. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. Keep in mind that you don't have to make battleships worse than other stuff, they get unlocked further down the tech line, so having them being stronger. 2 Ancient Macro Batteries. This Mod Adds Titan Weapons to the Stellaris Game. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. Your alpha strike will wipe out most of their fleet before they even get in range. Completely revamped titan core, bow, and stern weapon setups 2 Completely new researchable Titanic-size weapons Extra Titan defense and auxiliary slots New Titan-exclusive Bombard combat computers Details I have shifted the titanic weapon to the core of the ship. As OP as it would be I want a Titan weapon that has 100% shield and armor penetration like the. there is a place in a file that forbids you to use t weapons with other weapons, even if they have a t slot maybe one knows where the. It has huge guns and can provide bonuses to your fleet. On average every Arc Emitter does 850. Stellaris: (-Mass Effect Shipsets NSC2-) Stellaris: (-NSC2 Season 4-). With range upgrades, or if you utilize a starbase where shields dont work, you put up a neutron-only towers, with 20% base range upgrade, 50 more from targeting uplink you have a total of 221. I’m looking for a definitive answer for: 1. Browse 93 mods for Stellaris at Nexus Mods. Expect the end of the world in "early 2018. 2 Energy weapons. 2. The 'Armed Colossus' section. Colossus Project ascension perk. C. Physics = energy weapon have less repeatables available, so the energy weapon techs are much easier to get (firerate+damage). The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. +10% tracking from a titan aura and energy weapons instead of kinetic would tip the scales even further in the battleship's favor. Would suck to get to the late game, invest heavily to get colossus, and then have them be nothing but a giant pussy waiting for the first dick to come by and destroy them. A. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. 0 evolved patch, still either later today/tomorrow will do a mini hotfix with changes and corrections. Specialist L-gun destroyer. Read More. So Titans spread across many fleets can kite. Purely hypothetically:X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. 5. The Rubricator Relic reward. Advanced. The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. Leave a. Also helps keep the Jug alive if it gets attacked while its alone. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. Taking ballistic weapons to the new heights. Planet Killer Weapons. Very well put, @SeekingEtermity. 6. Going back several millennia, the galaxy was dominated by massive, technologically advanced. Of course the alpha strike is gone but most battles last long enough for the glare to be effective since fire rates stack better over long battles (you get even more fire. 3. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. Try to put disrupters on it if you can. Rodahtnov [author] Nov 21 @ 4:24pm. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I’ve been trying out a few builds today and found 1 titan, 6 battleships with X slot weapons, hangar and PD, 6 carrier with super sections, 25 cruisers with neutron launchers and the rest being PD destroyers and. Imagine a pure titan fleet attacking a corvette swarm. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. 99. Computer system. i threw two into one of my. Every colossus weapon has a unique effect and set of characteristics. I want spac to shutter once the titan fires this beam. 9. Stellaris: MegaCorp. Stellaris: (-Mass Effect Shipsets NSC2-). But the weapons are generally a downgrade. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. 5. New powerful X-Large energy lances for your battleships and bigger ones (3 variants + 1 Titan Beam variant. 2 questions 1) Letters: I research a lot of stuff (weapons, missiles…) that I don’t see where those belongs, but I notice in those things, in the research and design menus some letters in colors “A” “S” and such… I assume those letters means where that component goes, but I had find no info and a list of that, hovering the mouse give no info. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). S. Titan beams are terrible at hitting small targets, and even against a full fleet of battleships I feel like the battleships would come ahead simply because they'd absorb losses easier and don't waste damage from overkill. Lets talk about the orb changes and weapons. The macro battery is an extremely niche weapon and should be avoided. This is the standalone balance portion of ISB and contains only the additional ship classes and doomsday weapons, without the gameplay changes. Their battleships are armed with arc emitters making every fight a risk. Okay so cut off at titan. 6. Your Navy size (top right hand corner of the screen) has a direct. Ocean Paradise - Start on a. tech_blue_crystal_weapon_1: Blue. They appear as part of army recruitment. Titan slot weapons one shot almost all non titan class ships with overkill. 19/11/2016 – Updated icons for titan lasers (credit to Zeratul Vergil). System: Max systems, line computer, afterburners, and auxiliary fire control. 225. This tiny cube fits snugly. But why should it be so difficult to attach our biggest guns onto our biggest ships. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. War Exhaustion -30%. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Subscribe to downloadStar Wars Empire Ships 3. In lategame when AI got all weapons on peak level will just smash the stuff together randomly. r5: I just conquered a fallen empire's homeworld and they have a titan assembly yard. 4 Changes The update for the mod is almost fully complete, But is in a playable state, and for now only contains the planned set upgrades for Corvettes through Battleships (Titan sections are buggy at the moment, but. Stellaris. Thing is, corvettes don't get hit, BBS couldn't give 2 shits about being hit several times. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. With other bonuses, it's easy this way to push your designs to 100% shield hardening, and with enough shield health boosts from repeatables it can be very hard for late game threats to ever break. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. I feel like a Dreadnought class with 8 Large weapon slots, but with more versatile builds, could provide a nice addition to the late game. So, I wanted to try out a titan and colossus in a quick play before work, so I'm doing a cheat game. Unzip the archive. May 10, 2018 @ 9:16am. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. ) The best end-game fleet compositions and what weapons belong on them. The whole original idea of the different weapon types was that different empires use different weapons. Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. The other issue is that the combat computer only monitors the distance to the ship picked. 0 * Tiny Outliner * Ui Overhaul 1080p Plus #5. The better solution is 'fixing' the tech tree. Add the 33% bonus and dear God these weapons get powerful. 3. Stellaris: Event Horizon Offset Facility . It's also very deadly in space storms or against enemies who aren't using shields. Then use battleships. When the enemy ships catch up they are shot. Use the torpedo computer, and fill up free slots with missiles. To strategize the Stellaris titan there is a particular design for “long-range combat” which is related to the statement “the artillery computer is the only combat computer available”. This doesn't happen. Shield Dampener is used if you're focusing heavily on energy weapons on your Battleship builds, Subspace Snare is good for preventing disengagement and ensuring defeated enemies stay dead, and Targeting Grid can help against Corvettes which normally are very difficult for Battleships to hit. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris. The carrier computer titan will stay further back. Weapon components Utility components The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. This mod is here to fix that. 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. Advanced Cruiser (Sirius Class) – Improved cruiser core. Stellaris: Stellaris: Reborn Ii (3/4) Comments. Winning battles across the stars is about adapting to the enemy's loadout and. Stellaris: Larabee’S Modified Star Wars Weapons . Each class of ship comes with its own strengths and weaknesses. R5: These are the Drej from Titan AE. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T-slot weapons and X-slot weapons would be 1:3. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. I like to add a mix of energy and kinetic weapons to my titans, and a perdition beam as its special titan slot. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . txt file empire_limit = {base = 1 max = 20 naval_cap_div = 200However, Titan weapon offers enough of a buffer so that Titans rarely gets in the unbidden's weapon range. Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command. The Colossus has full support for all planet killer weapons. Carrier Titans. An Artillery Battleship will tend to be loaded with weapons that have a min range. Then they just sit there, unable to fire their kinetics or bring their spinal. That fleet won agaisnt an FE fleet. ago. Stellaris: Event Horizon Offset Facility . Thecarlocarlone. Or a Titan with fewer weapons but has more than just the one fleet support slot. You NEEDED at least two or three fleets of battleships/titans loaded with L/X weapons because they were regening way too much at the time. It is simillar to Titan's Aura. They're actually a solid counter to big ships since the big Titan weapons can potentially one-shot Cruisers and Battleships, but if they're wasting shots on Destroyers in Picket formation you're not gonna lose much fleet power to each shot. 2. CallMeFishy Nov 21 @ 4:38pm. Missiles, disruptors, and normal weapons alike. The X-sized weapon slot is different from the Titan-unique T-sized weapon slot. However, the Titan and Colossus Techs are locked behind a host DLC check:If I lose two ships, one of them is a titan, sometimes the only ship I lose is a titan. 7. ; About Stellaris Wiki; Mobile view Titans use 16 fleet/naval capacity, come with a Perdition Beam T-slot weapon (a super Tachyon Lance), 6 L-slots, and can use 1 of 6 different auras. Stellaris: Titan Interdictor Module . 25/11/2016 – Tech costs for all Titan weapons have been. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. The AI might still attack you. This is a mod made to improve the Colossus’ function and make it a true harbinger of destruction. Go to Stellaris r/Stellaris. Long time lurker here, because of course it's a paradox game, you need 10,000 hours of Reddit research to play it properly!Some weapons (titan ruination beam) have animations so long they don't end before it fires again, and most commonly have the "shoot at sun" issue. 2. So I'm guessing a bug occurs using the console commands to unlock colossus weapons and bypassing the event. Rumor has it that it can destroy a battleship in one hit, but I wouldn't be surprised if, like the x-large arc weapon you can put on battleships, the damage range is enormous. Warfare. Stellaris: Titan Interdictor Module . Yeah this seems to be the case, thank you! Once you unlock an X sized weapon you can select a special front section for battleships that possess a single X slot and no other weapon slots. ) The best early-game fleet compositions and what weapons belong on them. Stellaris: Titan Interdictor Module . For juggernaut you first must have the citadel and Battleship technologies. As you’re doing that, send in. Each Ion Cannon has an upkeep of 8 energy. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. Stellaris: Stellaris:. Stellaris: Titan Interdictor Module . Juggernaut:Final Thoughts. – New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has access to a titan weapon slot (with Apocalypse only) – Star Fortress gives 4 building slots. Adding additional weapon types to the slot won't have any notable effect as titan slot. - Flagship/Titan - Mobile weapon. According to the official Stellaris 3. Highlights include: - Psionic weapons. , L-plasma is only out to 80. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. : 51. I know the devs love that titan beam, but they could just make the other 2 somewhat worse except in specific situations. Magical stuff from The Owl House. Hoping someone has an explanation because without the gun it. When i first looked into Stellaris workshop, i was surprised what there wasn't any titan mods. again, only this time in Stellaris, and conquer the Galaxy! I love space games like Stellaris and Galactic Civilizations 3, I hope that both sides 'steal' ideas off of each other to make the perfect game. The patch seeks to link many ESC components to ZOTFE ships as well as bringing ZOTFE unique weapons and. Oct 4, 2021. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T. Apocalypse includes a small number of extra techs for long range starbase weapons, planet killers, and titanic ships. ** If multiple auras have the same ID the one with the highest priority will be applied. They have two X-slot weapons, in addition to a bunch of other weaponry, though they're not all that strong on their own.